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1,000 Game Manuals
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Odyssey
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Sub Chase - Armored Encounter.txt
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2001-10-17
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OFFICIAL RULES
ODYSSEY^2
AROMRED SUB CHASE!
ENCOUNTER! Low flying jets
A realistic simulation hunt for
of armored warfare! enemy submarines!
IMPORTANT!
Always be sure that the power to your
Odyssey^2 console is turned off before
inserting a game cartridge. This protects
the electronic components and extends
the life of the unit.
(Picture showing OFF and ON positions)
TO BEGIN:
1 Insert the cartridge into the slot of the
Odyssey^2 console with the label side
of the cartridge facing the alpha-numeric keyboard.
2 Turn on the power by pressing the
power button of the console. SELECT
GAME will appear on your TV screen.
If it does not, press the RESET key on
the alpha-numeric keyboard.
On-screen colors may vary according to individual TV's color adjustments.
(C) 1978 Magnavox Consumer Electronics Company
Odyssey is a Trademark of The Magnavox Company
ARMORED ENCOUNTER!
(Two players)
1 Press A on the alpha-numeric keyboard for a tank engagement in open country.
2 The screen will automatically display
two tanks and a digital timer which
will immediately begin the countdown
for a three minute game. The timer is
flanked by two digital scoring indicators
which are color coded to match the tanks.
3 The electonic tanks are programmed
to simulate the operation of real tanks
with a remarkable degree of authenticity.
A real tank is turned by slowing
down one of the treads and speeding
up the other. Your electronic tank is turned the same way.
Push the joy stick of the hand control
to the right, and the tank will rotate clock-wise to the right.
Push the joy stick to the left, and the
tank will rotate counterclockwise to the left.
Push the joystick forward to make the tank go forward.
Push the joy stick backward to shift
the tank's engines into reverse and make it go backward.
(ARMORED ENCOUNTER, continued)
4 Each tank carries twenty rounds of ammunition. To fire a round,
press the action button on your hand control.
5 A player scores one point for every direct hit of the opposing
tank. The winner is the player who schore the most hits during
the three minute engagement.
6 You will receive a visual signal when your tank is low on am-
munition. The last three rounds will change color. This tells
you it's time to change from an aggressive strategy to evasive
action to keep your opponent's score as low as possible.
7 All action will automatically stop when the digital timer reaches
00:00 or when both players are ouy of ammunition.
8 To start a new game, press RESET and SELECT GAME will appear on the screen.
9 Many kinds of tank engagements are possible.
You can play over open country.
You can play over hilly terrain signified by bariers which neither
tanks nor firepower can penetrate.
You can play over mountainous terrain with more complex
barriers which stop both tanks and their firepower.
You can play over minefields represeneted by X's on the screen.
If a tank hits a mine, it will explode and score a point for the
opposing side.
you can even arm the tanks with guided missile. Control the
missile by turning the joy stick on the hand control unit.
(IMPORTANT! The tank will also rotate.)
Press A: Open country with cannon.
Press B: Simple barriers with cannon.
Press C: Complex barriers with cannon.
Press D: Open country with guided missiles.
Press E: Simple barriers with guided missiles.
Press F: Complex barriers with guided missiles.
Press G: Open country-minefields-cannon.
Press H: Simple barriers-minefields-cannon.
Press I: Complex barriers-minefields-cannon.
Press J: Open country-minefields-guided missiles.
Press K: Simple barriers-minefields-guided missiles.
Press L: Complex barriers-minefields-guided missiles.
10 To play again, press the RESET key on the alpha-numeric key-
board and SELECT GAME will reappear. Then press the letter
keying the game you wish to select.
SUB-CHASE!
(Two players)
1 Press the RESET key on the alpha-numeric keyboard. SELECT GAME
will appear on screen.
2 Press 1 on the alpha-numeric keyboard.
Hawk hunter-killer jets cruise
the skies. Shark missile-launching
submarines lurk beneath the ocean.
Neutral ships sail on the water's surface.
A digital timer immediately starts
counting down a three minute engagement
at the top of the screen. Digital
scoring indicators flank the bottom of
the screen. They are color coded to
match the planes and the subs.
3 The right hand control unit controls
the submarine. Pull the joy stick towards
you to submerge. Push it away
from you to ascend. To increase speed,
push the joy stick to the right. To
decrease speed, push it to the left.
Fire a missile by pressing the action
button on the hand control. Control
its flight pattern with the joy stick.
4 The left hand control unit controls the jet. Push the joy stick
forward to gain altitude. Pull it towards you to lose altitude.
Push the joy stick left to fly full throttle. Push it to the right to
diminish speed.
Press the action button to launch missiles. Control the flight
of the missiles with the joy stick.
5 As you control the missiles with the joy stick, it will continue
to control your craft to aid in evasive action.
6 Each player gets one point for every hit. A hit on a neutral vessel
subtracts one point from the player's score.
7 The winner is the player scoring the most points during the
three minute battle.
8 To play again, push RESET and SELECT GAME will appear on the screen.
Press 1: Guided missiles-rear launch pattern
Press 2: Unguided missiles-rear launch pattern
Press 3: Guided missiles-forward launch pattern.
IB-3367-1 AJ9403
MAGANAVOX
QUALITY IN EVERY DETAIL